The premise is simple: You are in a room and you have puzzles to solve that give you access to these amazing constructs full of secret compartments that tell a developing story. At its most basic it is a puzzle game. But the puzzles are set around these wonderful, stunningly rendered objects. They are the sort of device you’d give your right arm to have sitting on your desk in the real world.
The puzzles are engaging and can be complex but they are also intuitive. I played this with my kids and we never got frustrated although we were often puzzled and temporarily stumped. I don’t think I’ve ever played a puzzle game that’s so well pitched in terms of the balance between complexity and compelling game play.
OK I’m running out of superlatives. I only have two negatives about the game. First, the ambiance shifts to being a bit scary later in the game with a background soundtrack of distant, ghostly screams – not a big deal but it is strangely disturbing in a game that’s otherwise relaxing. Secondly that once you’ve played it through there’s no point in replaying it – so all you can do is wait for the next edition to come out. And that can’t happen soon enough as far as I’m concerned.
[appstore id=”552039496″ style=”custombox3″]