May 092013
 

paxaus

PAX Aus is in Melbourne in July. Why do these things always seem to be in Melbourne? Doesn’t everyone know Sydney is the cool city? Apparently not.

PAX is a show exclusively for gaming. It may well be the THE show for gaming. The fact it’s coming to Australia is big news in the gaming world and it looks set to be amazing: from panels to the chance to play games to seeing what’s new and shiny to just soaking in the atmosphere. It looks like PAX Aus will have all the features we’re come to read about with increasing jealousy when watching PAX in the USA. Nicely, the show will also highlight the best of the Australian and New Zealand indie game scene.

Registration is $50 for a day or $125 for a three-day pass which is surprisingly good value. Full details are at: paxaustralia.com.au.

While I truly am envious that Melbourne is hosting PAX, I’m happy that it’s coming to Australia. I had to laugh at these two lines from the FAQ:

Why is PAX going to Australia and not (insert country here)?

Because (insert your country here) doesn’t have (insert thing your country doesn’t have). That’s not to say PAX won’t get to (insert your country here) eventually, but only if (insert frustratingly vague insert text here).

Isn’t it hard to get games in Australia because they’re so expensive/they don’t get released?

Absolutely. Please bring over any spare games you have and give generously to the locals.

May 062013
 

BST-banner2

This year the Toy and Game Expo will again be hosting the Australian Boardgaming Championships for all those serious about their board games. While no real experience is necessary – the organisers say “Young, old, rookie or expert, your ticket to victory starts here” – these competitions can get very competitive.

Tournaments will be held for Settlers of Catan, Memoir ‘44, Dominion, Ticket to Ride, Carcassonne and Rummikub. Make sure to check out the rules before turning up on the day!

Schedule for Saturday 8 June
1. Settlers of Catan
2 .Memoir ‘44

Schedule for Sunday 9 June
1. Dominion
2. Ticket to Ride

Schedule for Monday 10 June
1. Carcassonne
2. Rummikub

There are prizes up for grabs in all tournaments, including $1650 towards a ticket to the USA for 2014 Settlers of Catan World Championships!

Online registration is now open for all tournaments, starting at $12.50. Players cannot enroll in more than one tournament per day due to round overlap.

Rules for all tournaments are available here: http://tournaments.toyandgameexpo.com.au/index.php/game-rules.

Register here: http://tournaments.toyandgameexpo.com.au/index.php/aust-championships#register.

For more information on the tournament visit http://tournaments.toyandgameexpo.com.au.

Image: Toy and Game Expo.

Apr 092013
 

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Tickets are now on sale for the Australian Toy and Game Expo 2013 on the 8th to 10th of June. There will be games and toys to see and buy, the Nerf Arena, a vehicle test track, Lego displays and much more. We had a great time visiting last year.

In addition to the Expo the Australian Boardgaming Championships will be held: Settlers of Catan, Ticket to Ride, Carcassonne and more.

The organisers are looking for volunteer help. A three-hour slot will also get you free access to the rest of the Expo and a t-shirt.

Full details on the Expo, the Championships and the volunteering can be found at the website.

Mar 112013
 

zombicideZombicide is a game in which everyone wins or everyone loses; and it is for that reason I love it.

Zombicide is a cooperative board game for 1-6 people. Rather than struggling amongst yourselves for a winner the aim of the game is for all the players to survive the marauding zombie hordes. The basic idea is not complicated: You’re a band of human survivors making your way through a town made up of beautifully printed game tiles. As you progress you can pick up weapons and gain skills; but, equally, as time goes by more and more zombies gather and they gain proficiency too.

The gameplay is clever enough that the zombies have a clear set of actions. They will always move towards you if they can see you. If they can’t see you they move towards the loudest sound. These mean that while you are physically moving the zombie pieces there’s no choice where to move them. That predictability in the zombie movement is what creates the deep tactical play involved in the game. You have to make complex decisions about the order in which you will do things – whether it’s worth searching instead of shooting, should one of you sacrifice yourself for the others to move on, should you risk making noise. Really we’ve spent more time talking and discussing scenarios in the games we’ve played than doing anything else. I love that, for a game that runs in a shoot-’em-up scenario, it involves an incredible amount of thinking and cooperation.

That said, there are wild-card moments when suddenly your carefully laid plans are foiled by, for example, zombies jumping out of manholes. Time to revise those plans and take desperate action.

Zombicide does involve a fairly steep learning curve. Some of the rules are less than obvious on their face and there are a number of steps involved in each round. We’ve found that the investment in learning how to play has more than paid dividends in actual play. Probably the best way to quickly get a grasp on the game is to watch one of the how-to videos. Then, once you are up and running, look at the Board Game Geek forums for clarification and suggestions for house rules. The best house rule we’ve found so far is that we don’t dictate the order in which the survivors can take their actions – the game designers say work clockwise around the board, we choose our order, thus making the game even more strategic.

Probably my only criticism of Zombicide is that the card used to track your character’s weapons and progress is fiddly to use. But even that has a solution. There’s a free iPad (or Android) app that makes the whole tracking process neat and simple.

Zombicide is pitched at being for 13-year-olds up. Personally I don’t think there’s any issue with younger kids playing it as long as they appreciate the discussions and tactical decisions rather than just looking for quick action.

For full details see Guillotine Games website. To purchase don’t make the mistake I did (others have had similar issues too) and use Games Paradise – Google and go somewhere else.

Mar 052013
 

serviceThere have been numerous articles recently bemoaning the death of local retailers as people move to using overseas suppliers online. Usually people choose to purchase from overseas simply on the basis that to do so is cheaper. Couldn’t agree more – there many, many goods that I can get more cheaply from the US.

But there are still reasons to buy locally. The first is that delivery should be faster. The second is that customer service is local, in my time zone and ought to be better. It was with these thoughts in mind that I bought a game a few weeks ago from Games Paradise. Zombicide had come highly recommended and I was keen to give it a go. I went with Games Paradise, even though it was not the cheapest option, because they showed it in stock and promised 1-3 days delivery.

You can see where this story is going can’t you? Days rolled by and I heard nothing and no game was delivered. I emailed Games Paradise and got no response. I phoned them and was told they would mail it the next day, and they hadn’t before because they had been out of stock (in spite of showing it in stock). Then my earlier email got a response but with a different story – this time that the delay had been caused by ‘the sale’. Sale? What sale? I hadn’t bought under a sale. But anyway I just wanted the game. I get an email saying it has been dispatched and a tracking number would follow.

More days rolled by and still no game and no tracking number. I phone again – see how handy dealing with someone local is! No they haven’t posted it because of that pesky sale. Can I talk to the manager I say, now somewhat unhappy. “No, he’s too busy to talk to you.” came the reply! So I send off an email of complaint – and, gosh, I could have done that if I was dealing with a company in the USA, couldn’t I? Back they come saying they absolutely, definitely will post it and as a gesture of something they will give me a 10 per cent discount. I now, somewhat tersely, point out that if I ordered the game that day I would be getting a 20 percent discount under ‘the sale’, so 10 percent was not exactly making my little heart beat faster. Back again they come and offer the 20 per cent discount and they’ll definitely get the game posted.

Another email comes on Friday saying the game has finally been dispatched, just for clarity over three weeks after it was ordered, and they are awaiting a tracking number from the courier. Two more days roll by and no tracking number appears. And I’m frustrated enough to share this story with you, gentle reader.

Look I know stuff goes wrong. But not only could I have bought this game more quickly and cheaply through the USA I would have gotten decent customer service (a recent t-shirt purchasing debacle had the US supplier send me 24 t-shirts until they got the order right, no questions asked). And that’s where my sympathy for the local whingeing disappears. If you want us to shop locally, give us a reason to do so. And that reason is not pushing up the cost of overseas goods by adding on taxes or tariffs  That reason ought to be because I get high quality local service.  If it costs more, takes longer to arrive and is backed by atrocious service well surprise, surprise – Amazon, here I come.

Mar 012013
 

Nerd CaveThe Nerd Cave opens in Sydney today. As its enthusiastic creators put it:

The Nerd Cave is a place for gaming in all its forms. Do you pwn PC games? Love your Xbox? Play your Playstation? How about slinging those Magic cards? Do you find your hands around an arcade joystick often? If you answered yes to one or more of these, The Nerd Cave is the place for you! We are building Sydney’s first real gaming space, with multiple competitions and events weekly, you are sure to find something that grabs your attention! Join us! You won’t be disappointed!

Reading their website makes it seem like they are on the bleeding edge of organisation right now. Visiting this weekend might be fun for the novelty, waiting a week might see them settled down and running smoothly. Who knows?

The Nerd Cave can be found at Level 1, 750 George St, Haymarket Sydney, 2000. More details at their website.

Addicted to games

 Posted by at 10:05 am  No Responses »
Feb 262013
 

donkeymotivationI’ve said many times before that I not only like my kids playing games but I think a lot can be learned from the experience. But there are a few lines I draw in the sand. The first is games targeted at adults with themes I don’t want the kids dealing with yet. The second is open-ended games which black-hole-like come to absorb your entire life.

Recently I’ve been playing a fabulous game with some of my gaming friends. Path of Exile is in open beta but is more polished and compelling than most of the released games I’ve played recently – and, by the way, it comes from New Zealand. One of its very nice features is that there’s a hardcore league where there’s no re-spawning; if your character dies it gets relegated to the default league permanently. The problem, then, is that default league characters can’t play with hardcore league characters. So if your character dies you need to start a new character if you want to keep playing with your friends. I found myself having to start the game for the eighth time recently and realised that not only was I not looking forward to grinding through the lower levels again, but that the game was absorbing all of my free time. So with what I consider to be great fortitude of character I put it aside.

I’ve seen this happen before. I used to play EVE, the most massive of massive multiplayer games. But again I eventually realised that it was becoming like a job (if you’ve ever tried mining asteroids in EVE you’ll know what I mean) and that it was sopping up all of my time.

These games are designed to be addictive. I don’t mean that in a silly ‘all kids are addicted to video games, the world is coming to an end’ kind of way. I mean that in a ‘they are produced by clever people and are paid for on a subscription model’ kind of way. The lure of better skills and equipment constantly floating ahead of you keeps you moving forward like a donkey following a carrot on a stick. No matter what you achieve there’s always something more to be done, something better to find. The next level is always coming with its rewards of kudos and power.

Then there’s the social nature of the games. These are games you play with others; either on a regular or a casual basis. To play with others means you have to be roughly at the same level as them in the game. And that in turn means you need to put in the hours to keep your character developing lest everyone else goes orc-hunting or spaceship-pirating without you.

And this is why I won’t let my kids play World of Warcraft or EVE or Path of Exile. The games have no end, no stopping point – they will, if you let them, absorb your life. That’s why I’m more comfortable with a game like Borderlands where the levels have a maximum ceiling and the addiction-limiting factor is simple boredom once your character can dominate anything the game throws at it. And I’m even more comfortable with something like Team Fortress 2 which really doesn’t have a leveling process to speak of and individual games come to a natural end after 20 or 30 minutes.

Like everything in life, some balance is the key. Addiction implies that your use of a substance or a game is compulsive and is interfering with normal daily life. These days using a computer and playing games is part of normal daily life. But for kids in particular it’s important to maintain that balance; to be sure they can walk away; and, frankly, to be sure that they don’t confuse getting their wizard character to level 29 with real life. And part of achieving that end is looking carefully not just at the content of games, but at the type of games they are playing.